Thursday, April 14, 2011

Rigging Tutorial

Steps
1. Create a body made from cylinders.
2. Switch to Animation.
3.a. Using the joint tool in the skeleton drop down, create a skeleton with the following joints
3.b. Center Hip, right hip, right knee, right foot. Then click another side pannel, and then click on the joint tool again to create more joints.
3.c. Using the steps from creating the right hips and feet, create the left leg and hip.
3.d. create a spine by making a single joint at the top of the cylinder that is the body, from there make a right arm, by making a right shoulder, right elbow, and right hand.
3.e. create a left arm by using the same steps from the right arm.
4. using the select tool, click on the joint, then the channel box/ layer editor and change the name in the top.
5. select both the skeleton and all of the cylinders at the same time, then click on the skin drop down, and select smooth bind, and then apply.

No comments:

Post a Comment